12/3/2023 0 Comments Lord of the test minetest ringsThe craft recipes are a little different and now dependent on the moreores mithril, but you know how to change those. Thanks, it is fine, you can post it here and i will add them in the next update I've used the textures and initial register.node info from your mod, I've incorporated switching between two nodes from the solar panel of the mesecons mod, and I've taken the get.timeofday from qznc's zombies mod. It should be dependent on time of day, not light. This means that if you have a group of ithildin, if a few of them turn on, they shed enough light to prevent the others from turning on. The third issue is that it's dependent on light, not on time. Or, on digging any of the 14 nodes, it overrides the drop and gives the digger ithildin_0 or ithildin_stone_0 no matter what. It'd be better if it were simply two settings: stone on and stone off. The other problem is, since there are 14 different versions of each node depending on level of light, digging two seemingly identical nodes can yield multiple different stacks. Stone walls would become doors, and invisible paths would solidify. At night, players could pass through ithildin_stone and ithildin would become solid and pointable. I guess part two is this: I'd like it if ithildin_stone was solid by default and ithildin was unpointable and able to be walked through. Issues opened without such attachments will be either be ignored or closed.Īk399g wrote:Thanks. If you found a bug, please open a new issue here, please attach the last few lines of your debug.txt along or a screenshot of the crash. If you are having additional trouble, refer here Got any questions? Contact the minetest-LOTR team at libera #lordofthetest or at discord.ĭownload file and extract contents to. License: LGPL v2.1 for Code | CC BY-SA 3.0 for textures | Refer to README.txt in each mod folder Github | Issue Tracker | Website | ContentDB | Download | Outdated Wiki - As of latest version, use the guides instead. For more information see the latest update notes. Lord of the Test has reached End of Development. This is the one subgame to rule them all! Side with the evil side and become an orc, and venture the rest of the world, slaying all that cross your path.įind old hidden forges and craft the rings of power! Hire mob guards, enter Mordor and fight the orcs with your army, explore abandoned structures and loot the precious items. Being a contributor to LOTT beforehand will help with this.Lord of the Test is a Minetest LOTR-inspired subgame Įxplore the world of Middle-Earth with custom races, mobs, mapgen, trees, plants, potions, armour, weapons and much more! fishyWET ( Amaz ( Lumidify Productions ( you are interested in joining minetest-LOTR, send a PM on the Minetest Forum to Amaz, email amazlott gmail com or join #lordofthetest on freenode and look for a minetest-LOTR member.See the license.txt of each mod for information regarding authorship of each modĪ full list of contributors can be found here:Īdditional contributors (who are not listed above due to them not pushing their work directly to this repository): MadTux ( is the maintainer of these packages. There is a stable package and a latest git package. If you use Arch Linux, you can install LOTT via the AUR. If you need more assistance with this, please refer to these instructions On Windows, the games folder will be located around the directory where minetest.exe is located, and can be accessed from the main directory where the minetest's data is located. (You may need to use ctrl+h to show hidden files.) On Linux, the folder which contains the games folder is. To install this game download it, and extract the zip to /games/Lord-of-the-Test. This is a game for Minetest that adds Lord of the Rings elements into the game.
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